ABOUT FUNDAMENTALLY GAMES
Fundamentally Games is reimagining publishing for living games. We focus on helping game developers with bringing their games to live and managing the live operations to scale their game. Our engagement-led strategy aims to scale games faster by getting more players, doing more things, more often and for longer.
We’re a small but growing team, and we value work life balance, so we have flexible working policies in place, subject to a few conditions and the requirements of projects you may be working on of course! Firstly, we all work from home (or from a local hot desk) and (when there isn’t a global pandemic situation) meet up in person around once a month – usually in London. We have flexible working hours to support our team to be able to do their job around their personal commitments. For example, if you have kids you can work between the hours your children are in school, or you can do more hours a day and only work 4 days a week. We also let you work on personal projects and actively encourage you taking part in game jams or other industry events.
ABOUT THE ROLE
This is a role for someone with several years games industry experience. The ideal candidate is an existing game producer looking to expand your skills and take on new challenges. You will have been working on ‘games as a service’ on any platform, with specific experience working on the live operations of a game in live. You are passionate about the potential for games as a service to enhance the player experience and of live operations to optimise the player lifecycle, and be interested in working across genres, platforms, project sizes and with games for entertainment as well as games with a purpose. As we all work from home, you need to be great at communication and self disciplined.
Your role will be to manage the onboarding of developers, the set-up of LiveOps processes and to ensure the delivery of the agreed schedule of ongoing activities working with the community, publishing and design teams as well as the developer's team. Additionally, you will be responsible for supporting production for specific pre-live projects, and your role will involve managing other producers and team members.
This role is intended as an opportunity for someone who has already established their core competencies as a game producer and wants to develop their skills further, in particular around games as a service, live operations and leadership. Therefore, it will support personal development and will enable the candidate to expand their skills in their areas of interest.
The role is full time but with flexible hours, working from home in the UK. You must be able to come to London, usually once a month (although not right now!), and depending how far away you live, you may need to be available to stay overnight, and are likely to also need to be able to attend client meetings or conferences internationally.
Your responsibilities will be varied, but will include:
The ideal candidate will:
It would also be great if you have some of the following:
The ideal candidate will have the following experience:
Salary: £30-35k pro rata depending on experience
Start date: May-June 2021
Hours: Full time (approx. 37 hours per week)
Location: Work from home, must be UK resident