Fundamentally Games is reimagining publishing for living games. We focus on helping game developers with bringing their games to live and managing the live operations to scale their game. Our engagement-led strategy aims to scale games faster by getting more players, doing more things, more often and for longer.

We’re a small but growing team, and we value work life balance, so we have flexible working policies in place, subject to a few conditions and the requirements of projects you may be working on of course! Firstly, we all work from home (or from a local hot desk) and (when there isn’t a global pandemic situation) meet up in person around once a month – usually in London. We have flexible working hours to support our team to be able to do their job around their personal commitments. For example, if you have kids you can work between the hours your children are in school, or you can do more hours a day and only work 4 days a week. We also let you work on personal projects and actively encourage you taking part in game jams or other industry events.


This is a role for someone with several years games industry experience. The ideal candidate is an existing game producer looking to expand your skills and take on new challenges. You will have been working on ‘games as a service’ on any platform, with specific experience working on the live operations of a game in live. You are passionate about the potential for games as a service to enhance the player experience and of live operations to optimise the player lifecycle, and be interested in working across genres, platforms, project sizes and with games for entertainment as well as games with a purpose. As we all work from home, you need to be great at communication and self disciplined.

Your role will be to manage the onboarding of developers, the set-up of LiveOps processes and to ensure the delivery of the agreed schedule of ongoing activities working with the community, publishing and design teams as well as the developer's team. Additionally, you will be responsible for supporting production for specific pre-live projects, and your role will involve managing other producers and team members.

This role is intended as an opportunity for someone who has already established their core competencies as a game producer and wants to develop their skills further, in particular around games as a service, live operations and leadership. Therefore, it will support personal development and will enable the candidate to expand their skills in their areas of interest.

The role is full time but with flexible hours, working from home in the UK. You must be able to come to London, usually once a month (although not right now!), and depending how far away you live, you may need to be available to stay overnight, and are likely to also need to be able to attend client meetings or conferences internationally.

Your responsibilities will be varied, but will include:

  • identifying project resource requirements
  • structuring and implementing live ops schedules
  • creating and evolving processes
  • ensuring resources are in place in advance of the scheduled activities
  • overseeing community test release cycles
  • identifying priorities and deliver accordingly
  • acting as escalation path to management and client
  • seeking to continuously improving processes
  • inputting into audience-led decision making processes
  • ensuring delivery to high standards, with quality and KPI focus
  • coordinating with development teams
  • communicating and provide reports - to clients and internal stakeholders
  • undertaking risk assessments and provide mitigation strategies
  • managing or overseeing production of games pre-live
  • managing other producers or team members
  • managing test release cycles for pre-live games
  • delivering general game production activities, including task management, development processes, production methodologies, roadmap planning, critical path analysis, GDD writing, budgeting and scheduling


The ideal candidate will:

  • have in depth knowledge and experience of game production and live operations processes
  • be quick thinking, able to make decisions under pressure, and ‘spin multiple plates’, pro-actively ensuring that tasks are delivered
  • be a fast learner and not afraid to ask for help
  • be happy to turn your hand to any task
  • have exceptional attention to detail
  • be able manage multiple very different tasks and projects at once
  • be very organised and able to organise others
  • have excellent communication skills, both written and oral
  • have knowledge (and be very passionate) about games and the games industry
  • enjoy creating spreadsheets and making lists!

It would also be great if you have some of the following:

  • experience working on projects on behalf of an external client
  • experience working on multiple projects at once
  • an interest in game design and the psychology of games
  • a technical understanding of game development and/or backend game services

The ideal candidate will have the following experience:

  • have worked on at least one game in live operations, in a game production role
  • have worked on at least one games in development, in a game production role
  • have at least 3 years experience in the games industry


We offer:

  • A chance to grow your game producer skills, particularly related to live operations and games as a service
  • Support with your personal career development
  • Ability to work from home
  • Very flexible hours
  • Opportunity to be part of a growing team

Salary: £30-35k pro rata depending on experience
Start date:
May-June 2021
Full time (approx. 37 hours per week)
Work from home, must be UK resident